Hey all, it's been a couple months so I figured it was time again to let you know where we're at with AtG.
Alpha testing started up in October and has already paid huge dividends. We have of course found many bugs and made innumerable small improvements, but the biggest benefit has been highlighting the important, high-level questions marks we still need to address.
The biggest hole we've identified relates to structure and goals. Most of the planned big gameplay features are in, but what does it all add up to while you're playing? Sure, you can explore the map, survey and harvest resources, migrate from one place to another - but why? What the heck are we trying to do here anyways?
This is a challenge designers face with every complex empire builder, but it's particularly acute with AtG right now. One reason for this is that true diplomacy has yet to be implemented. Our intention is for the AI leaders to help steer the experience through their demands, requests and general opportunities offered.
The Romans especially have an important job in the early game, as they're basically the 'neighborhood bully' you can either line up behind or defy. Their role changes over time as a variety of nasty events like plagues and civil wars afflict them (but not you!), presenting enterprising barbarian leaders with the occasional chance to flip the balance of power.
Our offensive along this front began a few weeks ago, but there's still a long way to go. We've also made a number of other big changes, which I'll go over in detail.